![]() ![]() ![]() Of course, the earlier you are in the game the less this will impact you, but such a vicious situation shouldn’t exist in the first place. Starting offline and then going online results in the same situation. Nothing else in MMHVI was so frustrating as to be disconnected from Ubisoft’s servers, deciding I wanted to play anyway, then being greeted by every campaign but the tutorial being locked – when I had already completed the tutorial and the first map of each campaign when connected to the Conflux. If a player chooses a mode for campaign they might as well be stuck with it, because to switch means replaying the game again to reach the same point. There is an offline option for those who don’t want to deal with constantly being connected, but that leads to the first, and biggest, problem: the online and offline modes of MMHVI are not only separate, but also totally incompatible with one another. Not just the multiplayer (that would be expected), but also features in the single player campaign. The Conflux requires you to connect – and stay connected – online in order to access the additional features of the game. But, as with any DRM, there are certainly still problems with the new system. Part of the reason is because the Conflux doesn’t walk in the front door, punch you in the face, and pee on your couch like Ubisoft’s ‘always on’ DRM did. Then, by the end of its visit, you know that you hate it, but you find it hard to put a finger on exactly why. It’s also the part of a new breed, much like Battlefield 3‘s Battlelog system DRM that dresses itself up before coming over so you don’t know what you let into your house. The Conflux is the latest in a long line of DRM measures trotted out by Ubisoft, albeit seemingly benign and referred to them in marketing as anything but DRM. No, I’m talking about the Conflux, the hub of MMHVI, and the crux of what will make or break a personal experience with the game. Not the game itself, mind you it’s a largely pleasant experience when one is involved in it. I can’t help but think that about Might & Magic Heroes VI. Might & Magic gets streamlined, lean, and mean in its return from an extended absence. ![]()
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